home *** CD-ROM | disk | FTP | other *** search
-
-
-
- HacMan II Tips and Tricks
-
-
-
- Before you jump right into the game, please read the following.
- (Game hints are in here!)
-
-
- General Info
- ------------
-
- For some basic hints, be sure to read the "message board" on the
- launch screen. (The launch screen is the screen where you type in
- the starting level.)
-
- On levels 1 through 14 you can speed up the game by holding down
- the joystick button. This feature is provided so experts won't get
- too bored on the low levels. Releasing the button will return the
- game to normal speed.
-
-
- Keys
- ----
-
- The following key bindings are defined in "attract" mode:
-
- Space Bar Skip to next attract mode screen
- Return Start a game
- Esc Quit to desktop/shell
-
- While playing the game, these keys are defined:
-
- S Toggle sound on/off
- P Pause game (press P again to resume play)
- Space Bar Skip to next board (if you have a skip left)
- Alt-Q Quit this game
- Alt-S Play digitized sound through ST speaker
- Alt-H Play digitized sound through Hippo/Navarone Digitizer
-
- A note to hackers: There are no cheat keys in HacMan II, I promise.
- Don't even bother looking! (I know someone's going to look...don't
- say I didn't warn you!)
-
-
- General Playing Hints
- ---------------------
-
- Having trouble? Can't get past board 18? "Radioactivity" got you
- seeing red? Then there are certain tricks you should master in order
- to get to the higher boards...
-
- - Use your skips wisely. You've only got three, and the longer you
- can go without using them, the better. That's not to say you
- should never skip a board; if you've got one life and three skips
- left, and Bruce is speeding down a straight stretch toward you,
- it's probably time to pound the ol' space bar.
-
- - Try unusual things. Some boards, especially the "Figurit" group,
- are completely impossible until you learn a trick - and after that,
- they're completely trivial. Remember, things are not always as they
- seem.
-
- - Find the secret warps. They'll help your score and get you further
- into the game.
-
- - It is possible to "win" HacMan II -- though the game never really
- ends, there is a "last board".
-
- - You can start on any board up to sixty-nine, but if you're going for
- a win, and you're an experienced player, it might be better to start
- on a low board and build up your extra man supply.
-
- - Pay attention to board titles. Quite often, they're not-so-subtle
- hints.
-
- - Learn how the ghosts behave. Some can be easily avoided, while
- others will almost certainly kill you if you get too close. The
- six basic ghosts -- Bruce, Bryan, Tim, Chris, Adria, and Lurch --
- are all fairly simple to avoid; but later ghosts have special
- tricks, and can do things that you can't do.
-
- Board-Specific Hints
- --------------------
-
- 1 Deja Vu - Just like "Welcome" from Classic HacMan.
- 2 Tim is Weird... - A cute but harmless power.
- 3 Bruce is Angry! - Mostly just at you.
- 4 Where's Chris? - Don't mistake him for fleeing eyes.
- 5 Bryan is Back - No points for his dots, so don't waste too much time.
- No more infinite score, like in HacMan I...
- 6 Sexy Adria - She can sometimes help you out.
- 7 Guard - What's that in front of the pen?
- 8 Glass - You don't need to get that last dot...
- 9 Double Dots - Just like mowing the lawn.
- 10 Lurch v. Hacman - Eeewww! It's so grotesque!!
- 11 Doctor Who I - Time tunnels in Hac-Space...
- 12 Doctor Who II - More of the same.
- 13 Fast Girl - She's faster than you...but sometimes forgiving.
- 14 Mob Rule! - Let them eat cake, not you.
- 15 Three's Company - Harder than it looks.
- 16 Radioactivity - Harder to look at.
- 17 Bad Medicine - And you're not even sick.
- 18 Figurit - Be vewy careful. Look before you eat, or your game may end here.
- 19 I'm So Blue - I gots them monster-narfin', pill-poppin', dot-eatin',
- HacMan II blues...
- 20 Popup - Surprise! Not exactly a stripper from a birthday cake, but
- any port in a storm, I suppose.
- 21 Turbo - One pill, no waiting.
- 22 Dropout - Amazing, the failure rate at Monster University. Pay
- close attention to things.
- 23 Identity Crisis - Just like Halloween, but with fewer ghosts.
- 24 Glass II - And more glass boards to come!
- 25 ????? v. HacMan - A cold, efficient killer.
-
- And you ain't seen nuthin' yet...
-
- 26 through ????? - A whole barrel of laughs, including:
-
- Quadruple Dots - Actually, I hate mowing the lawn.
- Challenge II - Hope you know the board REAL WELL!
- Odd Control III - Don't you hate it when those damned Atari joysticks break?
-
- And much, much more! Best of luck...you're going to need it.
-
-
- Directory Structure
- -------------------
-
- In case your copy of HacMan II arrived out of order or without
- directory tree structure information archived here's the way HacMan II
- expects the diectory hierarchy to look:
-
- [Replace "d:" with whatever directory you want to put HacMan II in]
-
- [contents of d:\]
- disk1 gameinfo.doc readme.doc
- disk2 hacman2.prg
-
- [contents of d:\disk1:]
- films pics
-
- [contents of d:\disk1\films:]
- 2.flm
-
- [contents of d:\disk1\pics:]
- promptd2 loading opening title
-
- [contents of d:\disk2:]
- films fonts pics samples
-
- [contents of d:\disk2\films:]
- bblob.flm burger_f.flm coke_e.flm fish_d_b.flm fish_u_e.flm jelly_b.flm
- bblob_f.flm buzz_bl.flm coke_f.flm fish_d_e.flm fish_u_f.flm jelly_e.flm
- bird_l.flm buzz_br.flm crab.flm fish_d_f.flm godot.flm jelly_f.flm
- bird_r.flm buzz_el.flm crab_b.flm fish_l.flm hacdiv_d.flm pizza.flm
- blob.flm buzz_er.flm crab_e.flm fish_l_b.flm hacdiv_l.flm pizza_b.flm
- blob_b.flm buzz_fl.flm crab_f.flm fish_l_e.flm hacdiv_r.flm pizza_e.flm
- blob_e.flm buzz_fr.flm dalek.flm fish_l_f.flm hacdiv_u.flm pizza_f.flm
- blob_f.flm buzz_l.flm dalek_b.flm fish_r.flm hacfade.flm speech.flm
- brblob.flm buzz_r.flm dalek_e.flm fish_r_b.flm hacg_d.flm tblob.flm
- brblob_f.flm cblob.flm dalek_f.flm fish_r_e.flm hacg_l.flm tblob_f.flm
- burger.flm cblob_f.flm dalek_s.flm fish_r_f.flm hacg_r.flm
- burger_b.flm coke.flm egg.flm fish_u.flm hacg_u.flm
- burger_e.flm coke_b.flm fish_d.flm fish_u_b.flm jelly.flm
-
- [contents of d:\disk2\fonts:]
- numbers.fnt title.fnt
-
- [contents of d:\disk2\pics:]
- board credits front hiscore launch stats
-
- [contents of d:\disk2\samples:]
- appear.080 death.110 explode.080 life.110 skip.110 turnback.080
- boing.110 dot.040 extermin.055 pad.110 split.110
- catch.095 eat.040 freeskip.095 pill.080 swords.110
- crow.080 energize.080 gameover.110 scifi.080 thump.110
-
-